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» Evaluating children's gaming experiences
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ACMACE
2008
ACM
13 years 9 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
CHI
1997
ACM
13 years 11 months ago
KidPad: A Design Collaboration Between Children, Technologists, and Educators
We established an interdisciplinary, intergenerational collaboration in the fall of 1995, between the University of New Mexico's Computer Science Department, the College of E...
Allison Druin, Jason Stewart, David Proft, Benjami...
CG
2002
Springer
13 years 7 months ago
Speeder Reader: An experiment in the future of reading
Speeder Reader is an interactive reading station built around two primary ideas: dynamic text (especially RSVP, that is, rapid serial visual presentation), and the interface metap...
Maribeth Back, Jonathan Cohen, Steve R. Harrison, ...
ICML
2010
IEEE
13 years 8 months ago
Multi-agent Learning Experiments on Repeated Matrix Games
This paper experimentally evaluates multiagent learning algorithms playing repeated matrix games to maximize their cumulative return. Previous works assessed that Qlearning surpas...
Bruno Bouzy, Marc Métivier
GAMEON
2003
13 years 9 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...