Parallel and concurrent garbage collectors are increasingly employed by managed runtime environments (MREs) to maintain scalability, as multi-core architectures and multi-threaded...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
Parallel discrete event simulation systems (PDES) are used to simulate large-scale applications such as modeling telecommunication networks, transportation grids, and battlefield...
Christopher D. Carothers, Brad Topol, Richard Fuji...
Abstract. One of the most frequently used inference services of description logic reasoners classifies all named classes of OWL ontologies into a subsumption hierarchy. Due to emer...
Abstract. Limited bandwidth to off-chip main memory is a performance bottleneck in chip multiprocessors for streaming computations, such as Cell/B.E., and this will become even mor...