Sciweavers

2553 search results - page 3 / 511
» Evaluating machine creativity
Sort
View
CHI
2006
ACM
14 years 7 months ago
Interaction in creative tasks
The design of tools for creative activities affects the creative processes and output of users. In this paper we consider how an understanding of creative interaction can inform t...
Tim Coughlan, Peter Johnson
ECIS
2004
13 years 8 months ago
Failures of reward-driven behaviour in industry: a case of systems, management and creativity
Creativity is a much needed quality in today's business and therefore an important research area. Whilst implementing and evaluating computer support for electronic brainstor...
Dick Stenmark
DIMEA
2007
132views Multimedia» more  DIMEA 2007»
13 years 9 months ago
On the production of creative subjectivity
Businesses today are requiring higher levels of creativity and innovation in the face of rapid change, fierce competition and increasingly complex markets. Nowhere is the more obv...
Brett Rolfe
CANDC
2005
ACM
13 years 7 months ago
Supporting reflective practice in creativity education
In this study, we design a learning environment to foster participants' creative attitude and evaluate its effectiveness in a university class. Our educational program consis...
Norio Ishii, Kazuhisa Miwa
CHI
2008
ACM
14 years 7 months ago
Creativity interventions: physical-digital activities for promoting group creativity
Arizona State University's Arts, Media, and Engineering Program is currently addressing the need to assess the growth of group creativity in trans-disciplinary collaboration....
Lisa M. Tolentino, Aisling Kelliher, David Birchfi...