Sciweavers

1074 search results - page 59 / 215
» Evaluating student experiences in developing software for hu...
Sort
View
ACMDIS
2010
ACM
13 years 5 months ago
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Awareness systems are a novel class of communication systems that enable people to be conscious of each other in a peripheral way. To better understand how people experience these...
Thomas Visser, Martijn H. Vastenburg, David V. Key...
CHI
2008
ACM
14 years 8 months ago
User experience over time
The way we experience and evaluate interactive products develops over time. An exploratory study aimed at understanding how users form evaluative judgments during the first experi...
Evangelos Karapanos, Marc Hassenzahl, Jean-Bernard...
FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
ICSE
2003
IEEE-ACM
14 years 7 months ago
Beyond the Personal Software Process: Metrics collection and analysis for the differently disciplined
Pedagogies such as the Personal Software Process (PSP) shift metrics definition, collection, and analysis from the organizational level to the individual level. While case study r...
Philip M. Johnson, Hongbing Kou, Joy Agustin, Chri...
SIGCSE
2010
ACM
186views Education» more  SIGCSE 2010»
14 years 2 months ago
Teaching operating systems using virtual appliances and distributed version control
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
Oren Laadan, Jason Nieh, Nicolas Viennot