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AAAI
2012
11 years 10 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ISSS
1996
IEEE
143views Hardware» more  ISSS 1996»
13 years 11 months ago
DSP Processor/Compiler Co-Design: A Quantitative Approach
In the paper the problem of processor/compiler codesign for digital signal processing and embedded SYstems is discussed. The main principle we follow is the top-down approach char...
Vojin Zivojnovic, Stefan Pees, C. Schälger, M...
TPDS
2010
159views more  TPDS 2010»
13 years 5 months ago
Exploring In-Situ Sensing Irregularity in Wireless Sensor Networks
The circular sensing model has been widely used to estimate performance of sensing applications in existing analysis and simulations. While this model provides valuable high-level...
Joengmin Hwang, Tian He, Yongdae Kim
INFOCOM
2009
IEEE
14 years 2 months ago
NetTube: Exploring Social Networks for Peer-to-Peer Short Video Sharing
—The recent three years have witnessed an explosion of networked video sharing, represented by YouTube, as a new killer Internet application. Their sustainable development howeve...
Xu Cheng, Jiangchuan Liu
DATE
2006
IEEE
202views Hardware» more  DATE 2006»
14 years 1 months ago
Automatic systemC design configuration for a faster evaluation of different partitioning alternatives
In this paper we present a methodology that is based on SystemC [1] for rapid prototyping to greatly enhance and accelerate the exploration of complex systems to optimize the syst...
Nico Bannow, Karsten Haug, Wolfgang Rosenstiel