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CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
HPDC
2005
IEEE
14 years 1 months ago
Recording and using provenance in a protein compressibility experiment
Very large scale computations are now becoming routinely used as a methodology to undertake scientific research. In this context, ‘provenance systems’ are regarded as the equ...
Paul T. Groth, Simon Miles, Weijian Fang, Sylvia C...
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
13 years 12 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
CIKM
2006
Springer
13 years 9 months ago
Voting for candidates: adapting data fusion techniques for an expert search task
In an expert search task, the users' need is to identify people who have relevant expertise to a topic of interest. An expert search system predicts and ranks the expertise o...
Craig Macdonald, Iadh Ounis
AIEDU
2007
83views more  AIEDU 2007»
13 years 7 months ago
Evidence-based Approach to Interacting with Open Student Models
Research efforts focused on developing "active reports" are currently underway. Active reports are designed to foster communication among teachers, students, and parents ...
Diego Zapata-Rivera, Eric G. Hansen, Valerie J. Sh...