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FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
CORR
2006
Springer
135views Education» more  CORR 2006»
13 years 8 months ago
Constraint Functional Logic Programming over Finite Domains
In this paper, we present our proposal to Constraint Functional Logic Programming over Finite Domains (CFLP(FD) ) with a lazy functional logic programming language which seamlessl...
Antonio J. Fernández, Maria Teresa Hortal&a...
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
13 years 7 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
ICCV
2009
IEEE
13 years 6 months ago
SCRAMSAC: Improving RANSAC's efficiency with a spatial consistency filter
Geometric verification with RANSAC has become a crucial step for many local feature based matching applications. Therefore, the details of its implementation are directly relevant...
Torsten Sattler, Bastian Leibe, Leif Kobbelt
CIKM
2004
Springer
14 years 2 months ago
Processing content-oriented XPath queries
Document-centric XML collections contain text-rich documents, marked up with XML tags that add lightweight semantics to the text. Querying such collections calls for a hybrid quer...
Börkur Sigurbjörnsson, Jaap Kamps, Maart...