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ICDCSW
2006
IEEE
14 years 2 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
HCI
2007
13 years 10 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
ACMACE
2008
ACM
13 years 10 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
BCSHCI
2007
13 years 10 months ago
Use study on a home video editing system
To help consumers dealing with their growing amount of home video, we have developed the Edit While Watching (EWW) system. It is designed to automatically create an edited version...
Hans Weda, Marco Campanella
CHI
2007
ACM
14 years 9 months ago
A motion-based marking menu system
The rapid development of handheld devices is driving the development of new interaction styles. This paper examines one such technique: using hand motions to control a menu system...
Ian Oakley, Junseok Park