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SIGGRAPH
2000
ACM
13 years 11 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
IPPS
2000
IEEE
13 years 11 months ago
Optimization of Motion Estimator for Run-Time-Reconfiguration Implementation
In this paper, we present a method to estimate the number of reconfiguration steps that a time-constrained algorithm can accommodate. This analysis demonstrates how one would attac...
Camel Tanougast, Yves Berviller, Serge Weber
APPT
2009
Springer
14 years 2 months ago
Computational Performance of a Parallelized Three-Dimensional High-Order Spectral Element Toolbox
In this paper, a comprehensive performance review of an MPI-based high-order three-dimensional spectral element method C++ toolbox is presented. The focus is put on the performance...
Christoph Bosshard, Roland Bouffanais, Christian C...
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Interactive High-Quality Visualization of Higher-Order Finite Elements
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
Markus Üffinger, Steffen Frey, Thomas Ertl
ISCAS
2003
IEEE
93views Hardware» more  ISCAS 2003»
14 years 21 days ago
A rescheduling and fast pipeline VLSI architecture for lifting-based discrete wavelet transform
In this paper, we propose a fast pipeline VLSI architecture for 1D lifting-based discrete wavelet transform (DWT). This design method merges the filtering steps called the predict...
Bing-Fei Wu, Chung-Fu Lin