Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
In this paper, we present a method to estimate the number of reconfiguration steps that a time-constrained algorithm can accommodate. This analysis demonstrates how one would attac...
In this paper, a comprehensive performance review of an MPI-based high-order three-dimensional spectral element method C++ toolbox is presented. The focus is put on the performance...
Christoph Bosshard, Roland Bouffanais, Christian C...
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
In this paper, we propose a fast pipeline VLSI architecture for 1D lifting-based discrete wavelet transform (DWT). This design method merges the filtering steps called the predict...