This paper investigates the design of a system for recognizing
objects in 3D point clouds of urban environments.
The system is decomposed into four steps: locating, segmenting,
...
Aleksey Golovinskiy, Vladimir G. Kim, Thomas Funkh...
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
The static background paper or canvas texture usually used for non-photorealistic animation greatly impedes the sensation of motion and results in a disturbing “shower door” e...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...