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HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
IPPS
2005
IEEE
14 years 1 months ago
COTS Clusters vs. the Earth Simulator: An Application Study Using IMPACT-3D
In 2002, Japan announced the Earth Simulator—a supercomputer based on low-volume vector processors and a custom network—and reported that computational scientists had used it ...
Daniel G. Chavarría-Miranda, Guohua Jin, Jo...
IPPS
2007
IEEE
14 years 2 months ago
OS Mechanism for Continuation-based Fine-grained Threads on Dedicated and Commodity Processors
Fine-grained multithreading based on a natural model, such as dataflow model, is promising in achieving high efficiency and high programming productivity. In this paper, we disc...
Shigeru Kusakabe, Satoshi Yamada, Mitsuhiro Aono, ...
ESTIMEDIA
2008
Springer
13 years 9 months ago
Serialized multitasking code generation from dataflow specification
This paper is concerned about multitasking embedded software development from the system specification to the final implementation including design space exploration(DSE). In the ...
Seongnam Kwon, Soonhoi Ha
CONEXT
2005
ACM
13 years 9 months ago
Location based placement of whole distributed systems
The high bandwidth and low latency of the modern internet has made possible the deployment of distributed computing platforms. The XenoServer platform provides a distributed compu...
David Spence, Jon Crowcroft, Steven Hand, Timothy ...