Abstract. Rule 54, in Wolfram’s notation, is one of elementary yet complexly behaving one-dimensional cellular automata. The automaton supports gliders, glider guns and other non...
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Abstract. A clustering method is presented which can be applied to relational knowledge bases. It can be used to discover interesting groupings of resources through their (semantic...
We present a molecular computing algorithm for evolving DNA-encoded genetic programs in a test tube. The use of synthetic DNA molecules combined with biochemical techniques for va...
Evolving solutions rather than computing them certainly represents an unconventional programming approach. The general methodology of evolutionary computation has already been know...