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» Evolution of Embodied Intelligence
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APN
2008
Springer
13 years 9 months ago
Symbolic State Space of Stopwatch Petri Nets with Discrete-Time Semantics (Theory Paper)
In this paper, we address the class of bounded Petri nets with stopwatches (SwPNs), which is an extension of T-time Petri nets (TPNs) where time is associated with transitions. Con...
Morgan Magnin, Didier Lime, Olivier H. Roux
AAAI
2006
13 years 9 months ago
A Multi Agent Approach to Vision Based Robot Scavenging
This paper proposes a design for our entry into the 2006 AAAI Scavenger Hunt Competition and Robot Exhibition. We will be entering a scalable two agent system consisting of off-th...
Kamil Wnuk, Brian Fulkerson, Jeremi Sudol
AIIDE
2006
13 years 9 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
WSC
2004
13 years 9 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...