In this paper, we address the class of bounded Petri nets with stopwatches (SwPNs), which is an extension of T-time Petri nets (TPNs) where time is associated with transitions. Con...
This paper proposes a design for our entry into the 2006 AAAI Scavenger Hunt Competition and Robot Exhibition. We will be entering a scalable two agent system consisting of off-th...
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...