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AIIDE
2009
15 years 5 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
141
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ATAL
2010
Springer
15 years 5 months ago
Using graph analysis to study networks of adaptive agent
Experimental analysis of networks of cooperative learning agents (to verify certain properties such as the system's stability) has been commonly used due to the complexity of...
Sherief Abdallah
ATAL
2010
Springer
15 years 5 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
CONCUR
2010
Springer
15 years 5 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
153
Voted
GECCO
2008
Springer
138views Optimization» more  GECCO 2008»
15 years 5 months ago
Modular neuroevolution for multilegged locomotion
Legged robots are useful in tasks such as search and rescue because they can effectively navigate on rugged terrain. However, it is difficult to design controllers for them that ...
Vinod K. Valsalam, Risto Miikkulainen
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