— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
— An evolutionary algorithm automatically discovers suitable solutions to a problem, which may lie anywhere in a large search space of candidate solutions. In the case of Genetic...
— In this paper, swarm and evolutionary algorithms have been applied for the design of digital filters. Particle swarm optimization (PSO) and differential evolution particle swar...
In this paper, we present an architecture exploration methodology for low-end embedded systems where the reduction of cost is a primary design concern. The architecture exploratio...
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...