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CEC
2009
IEEE
15 years 11 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
CEC
2009
IEEE
15 years 11 months ago
Representation and structural biases in CGP
— An evolutionary algorithm automatically discovers suitable solutions to a problem, which may lie anywhere in a large search space of candidate solutions. In the case of Genetic...
Andrew J. Payne, Susan Stepney
CEC
2008
IEEE
15 years 11 months ago
Differential evolution particle swarm optimization for digital filter design
— In this paper, swarm and evolutionary algorithms have been applied for the design of digital filters. Particle swarm optimization (PSO) and differential evolution particle swar...
Bipul Luitel, Ganesh K. Venayagamoorthy
DATE
2008
IEEE
117views Hardware» more  DATE 2008»
15 years 11 months ago
Architecture Exploration of NAND Flash-based Multimedia Card
In this paper, we present an architecture exploration methodology for low-end embedded systems where the reduction of cost is a primary design concern. The architecture exploratio...
Sungchan Kim, Chanik Park, Soonhoi Ha
ACRI
2008
Springer
15 years 11 months ago
GP Generation of Pedestrian Behavioral Rules in an Evacuation Model Based on SCA
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...