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GECCO
2007
Springer
138views Optimization» more  GECCO 2007»
14 years 4 months ago
Implementation issues for an interactive evolutionary computation system
The design and development of an Interactive Evolutionary Computation (IEC) system needs to take into account the implementation issues found when delivering the system to “Real...
Mark R. N. Shackelford
EUROGP
2005
Springer
115views Optimization» more  EUROGP 2005»
14 years 3 months ago
Genetic Programming in Wireless Sensor Networks
Abstract. Wireless sensor networks (WSNs) are medium scale manifestations of a paintable or amorphous computing paradigm. WSNs are becoming increasingly important as they attain gr...
Derek M. Johnson, Ankur Teredesai, Robert T. Salta...
EVOW
2010
Springer
14 years 5 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
14 years 4 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
EMO
2006
Springer
182views Optimization» more  EMO 2006»
14 years 1 months ago
Multi-objective Pole Placement with Evolutionary Algorithms
Multi-Objective Evolutionary Algorithms (MOEA) have been succesfully applied to solve control problems. However, many improvements are still to be accomplished. In this paper a new...
Gustavo Sánchez, Minaya Villasana, Miguel S...