The design and development of an Interactive Evolutionary Computation (IEC) system needs to take into account the implementation issues found when delivering the system to “Real...
Abstract. Wireless sensor networks (WSNs) are medium scale manifestations of a paintable or amorphous computing paradigm. WSNs are becoming increasingly important as they attain gr...
Derek M. Johnson, Ankur Teredesai, Robert T. Salta...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Multi-Objective Evolutionary Algorithms (MOEA) have been succesfully applied to solve control problems. However, many improvements are still to be accomplished. In this paper a new...