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GECCO
2004
Springer
156views Optimization» more  GECCO 2004»
14 years 1 months ago
Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation
We combine interactive evolutionary computation (IEC) with existing evolutionary synthesis software for the design of micromachined resonators and evaluate its effectiveness using...
Raffi R. Kamalian, Hideyuki Takagi, Alice M. Agogi...
CIG
2006
IEEE
14 years 1 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
FDG
2009
ACM
14 years 2 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...
AAAI
2007
13 years 10 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher