Sciweavers

2323 search results - page 321 / 465
» Evolutionary Game Design
Sort
View
TEDU
2010
96views Education» more  TEDU 2010»
13 years 9 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
EJASMP
2010
108views more  EJASMP 2010»
13 years 5 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
STORYTELLING
2007
Springer
14 years 4 months ago
Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling
In Interactive Digital Storytelling (IDS), new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to tr...
Ulrike Spierling
ECAL
2005
Springer
14 years 4 months ago
All Else Being Equal Be Empowered
The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the anim...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...
QOFIS
2004
Springer
14 years 4 months ago
Multi-bid Versus Progressive Second Price Auctions in a Stochastic Environment
Pricing is considered a relevant way to control congestion and differentiate services in communication networks. Among all pricing schemes, auctioning for bandwidth has received a...
Patrick Maillé, Bruno Tuffin