Sciweavers

2323 search results - page 336 / 465
» Evolutionary Game Design
Sort
View
ROMAN
2007
IEEE
111views Robotics» more  ROMAN 2007»
14 years 4 months ago
Understanding Rules in Human-Robot Instructions
— This paper presents an overview of the systematic creation of a human-robot instruction system from a multi-modal corpus. The corpus has been collected from human-to-human card...
Joerg C. Wolf, Guido Bugmann
MM
2005
ACM
142views Multimedia» more  MM 2005»
14 years 4 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
AIED
2005
Springer
14 years 4 months ago
Motivating Appropriate Challenges in a Reciprocal Tutoring System
Abstract. Formalizing a student model for an educational system requires an engineering effort that is highly domain-specific. This model-specificity limits the ability to scale ...
Ari Bader-Natal, Jordan B. Pollack
HT
2003
ACM
14 years 3 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia
COCOON
2003
Springer
14 years 3 months ago
Finding Hidden Independent Sets in Interval Graphs
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
Therese C. Biedl, Brona Brejová, Erik D. De...