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HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
14 years 4 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
14 years 4 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
VTC
2007
IEEE
138views Communications» more  VTC 2007»
14 years 4 months ago
Performance Evaluation of IEEE 802.11-based WLANs in Vehicular Scenarios
—Communication between cars can be exploited for various applications. Security enhancements as well as interactive games played by occupants of different cars are only two examp...
Matthias Wellens, Burkhard Westphal, Petri Mä...
ATAL
2007
Springer
14 years 4 months ago
Executing multi-robot cases through a single coordinator
It is challenging to design general robot soccer coordination behaviors that address individual states. We have successfully followed a case-based approach to define behaviors fo...
Raquel Ros, Manuela M. Veloso
UIST
2006
ACM
14 years 4 months ago
Soap: a pointing device that works in mid-air
Soap is a pointing device based on hardware found in a mouse, yet works in mid-air. Soap consists of an optical sensor device moving freely inside a hull made of fabric. As the us...
Patrick Baudisch, Mike Sinclair, Andrew Wilson