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PIMRC
2010
IEEE
13 years 8 months ago
Self-optimizing routing in MANETs with multi-class flows
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...
Pierre Coucheney, Bruno Gaujal, Corinne Touati
ECTEL
2009
Springer
13 years 8 months ago
Experience Structuring Factors Affecting Learning in Family Visits to Museums
Abstract. This paper describes the design and evaluation of an adaptive museum guide for families. In the Kurio system, a mixture of embedded and tangible technology imbues the mus...
Marek Hatala, Karen Tanenbaum, Ron Wakkary, Kevin ...
ICMCS
2009
IEEE
106views Multimedia» more  ICMCS 2009»
13 years 8 months ago
Modeling and analysis of content identification
Content fingerprinting provides a compact content-based representation of a multimedia document. An important application of fingerprinting is the identification of modified copie...
Avinash L. Varna, Min Wu
ICMCS
2009
IEEE
154views Multimedia» more  ICMCS 2009»
13 years 8 months ago
Automatic edition of songs for Guitar Hero/Frets on Fire
In this contribution, an automatic system of song edition for Guitar Hero/Frets on Fire is presented. The system performs three fundamental stages: time analysis, frequency analys...
Ana M. Barbancho, Isabel Barbancho, Lorenzo J. Tar...
ICIDS
2010
Springer
13 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom