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HCI
2011
13 years 13 days ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
ICMLC
2005
Springer
14 years 2 months ago
Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation
A novel method of Interactive Evolutionary Computation (IEC) for the design of microelectromechanical systems (MEMS) is presented. As the main limitation of IEC is human fatigue, a...
Raffi R. Kamalian, Ying Zhang, Hideyuki Takagi, Al...
DAGSTUHL
2003
13 years 10 months ago
On Evolutionary Design, Embodiment, and Artificial Regulatory Networks
In this contribution we consider the idea that successful evolutionary design is best achieved in a networked system. We exemplify this thought by a discussion of artificial regula...
Wolfgang Banzhaf
MOR
2006
86views more  MOR 2006»
13 years 9 months ago
Evolutionary Stability for Large Populations and Backward Induction
It has been shown (Hart [2002]) that the backward induction (or subgame-perfect) equilibrium of a perfect information game is the unique stable outcome for dynamic models consisti...
Ziv Gorodeisky
CVIU
2011
13 years 15 days ago
Graph-based quadratic optimization: A fast evolutionary approach
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
Samuel Rota Bulò, Marcello Pelillo, Immanue...