Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
A novel method of Interactive Evolutionary Computation (IEC) for the design of microelectromechanical systems (MEMS) is presented. As the main limitation of IEC is human fatigue, a...
Raffi R. Kamalian, Ying Zhang, Hideyuki Takagi, Al...
In this contribution we consider the idea that successful evolutionary design is best achieved in a networked system. We exemplify this thought by a discussion of artificial regula...
It has been shown (Hart [2002]) that the backward induction (or subgame-perfect) equilibrium of a perfect information game is the unique stable outcome for dynamic models consisti...
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...