The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
Multicast is a fundamental routing service in wireless mesh networks (WMNs) due to its many potential applications such as video conferencing, online games, and webcast. Recently,...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...
: Supply chain management (SCM) deals with planning and coordinating activities such as material procurement, product assembly, and the distribution of manufactured products. This ...
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
— Wireless sensor networks offer the potential to significantly improve the performance of pursuers in pursuit-evasion games. In this paper, we study several sensor network syst...