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IBMSJ
2006
96views more  IBMSJ 2006»
13 years 9 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
AIIDE
2009
13 years 10 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
SIGCSE
2008
ACM
151views Education» more  SIGCSE 2008»
13 years 9 months ago
Ucigame, a java library for games
Ucigame (pronounced OO-see-GAH-me) is a Java package that supports the programming of 2D sprite-based computer games. Designed for novice programmers, it enables students in an in...
Daniel Frost
CEC
2008
IEEE
14 years 3 months ago
When to use bit-wise neutrality
—Representation techniques are important issues when designing successful evolutionary algorithms. Within this field the use of neutrality plays an important role. We examine th...
Tobias Friedrich, Frank Neumann
PPSN
2004
Springer
14 years 2 months ago
A Primer on the Evolution of Equivalence Classes of Bayesian-Network Structures
Bayesian networks (BN) constitute a useful tool to model the joint distribution of a set of random variables of interest. To deal with the problem of learning sensible BN models fr...
Jorge Muruzábal, Carlos Cotta