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TEDU
2008
124views Education» more  TEDU 2008»
13 years 7 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling
CIG
2005
IEEE
14 years 1 months ago
An Evolutionary Approach to Strategies for the Game of Monopoly
The game of Monopoly® is a turn-based game of chance with a substantial element of skill. Though much of the outcome of any single game is determined by the rolling of dice, an ef...
Colin Frayn
FUNGAMES
2008
13 years 8 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
SBP
2010
Springer
14 years 23 days ago
State-Dependent Risk Preferences in Evolutionary Games
Abstract. There is much empirical evidence that human decisionmaking under risk does not correspond the decision-theoretic notion of “rational” decision making, namely to make ...
Patrick Roos, Dana S. Nau
GECCO
1999
Springer
145views Optimization» more  GECCO 1999»
13 years 12 months ago
Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem
This paper explores the use of growth processes, or embryogenies, to map genotypes to phenotypes within evolutionary systems. Following a summary of the significant features of em...
Peter J. Bentley, Sanjeev Kumar