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» Evolutionary Game Design
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EVOW
2009
Springer
14 years 3 months ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob
CHI
2007
ACM
14 years 9 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 3 months ago
Supporting free-form design using a component based representation: an overview
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
Azahar T. Machwe, Ian C. Parmee
TASE
2008
IEEE
13 years 9 months ago
Mechanism Design for Single Leader Stackelberg Problems and Application to Procurement Auction Design
In this paper, we focus on mechanism design for single leader Stackelberg problems, which are a special case of hierarchical decision making problems in which a distinguished agent...
Dinesh Garg, Y. Narahari
ASAP
2005
IEEE
108views Hardware» more  ASAP 2005»
14 years 2 months ago
Using Symbolic Feasibility Tests during Design Space Exploration of Heterogeneous Multi-Processor Systems
The task of automatic design space exploration of heterogeneous multi-processor systems is often tackled with Evolutionary Algorithms. In this paper, we propose a novel approach i...
Thomas Schlichter, Christian Haubelt, Frank Hannig...