Sciweavers

2323 search results - page 75 / 465
» Evolutionary Game Design
Sort
View
FPLAY
2008
13 years 10 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
GECCO
2005
Springer
125views Optimization» more  GECCO 2005»
14 years 2 months ago
Improving EA-based design space exploration by utilizing symbolic feasibility tests
This paper will propose a novel approach in combining Evolutionary Algorithms with symbolic techniques in order to improve the convergence of the algorithm in the presence of larg...
Thomas Schlichter, Christian Haubelt, Jürgen ...
GECCO
2008
Springer
157views Optimization» more  GECCO 2008»
13 years 10 months ago
Self-adaptive mutation rates in genetic algorithm for inverse design of cellular automata
Self-adaptation is used a lot in Evolutionary Strategies and with great success, yet for some reason it is not the mutation adaptation of choice for Genetic Algorithms. This poste...
Ron Breukelaar, Thomas Bäck
STOC
2003
ACM
137views Algorithms» more  STOC 2003»
14 years 9 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
ATAL
2007
Springer
14 years 3 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser