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IAT
2008
IEEE
14 years 4 months ago
Auction Analysis by Normal Form Game Approximation
Auctions are pervasive in today’s society and provide a variety of real markets. This article facilitates a strategic choice between a set of available trading strategies by int...
Michael Kaisers, Karl Tuyls, Frank Thuijsman, Simo...
CIG
2005
IEEE
14 years 3 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
CIG
2005
IEEE
14 years 3 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
GECCO
2005
Springer
156views Optimization» more  GECCO 2005»
14 years 3 months ago
Parameterized versus generative representations in structural design: an empirical comparison
Any computational approach to design, including the use of evolutionary algorithms, requires the transformation of the domain-specific knowledge into a formal design representatio...
Rafal Kicinger, Tomasz Arciszewski, Kenneth A. De ...
ECML
2004
Springer
14 years 3 months ago
Analyzing Multi-agent Reinforcement Learning Using Evolutionary Dynamics
In this paper, we show how the dynamics of Q-learning can be visualized and analyzed from a perspective of Evolutionary Dynamics (ED). More specifically, we show how ED can be use...
Pieter Jan't Hoen, Karl Tuyls