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CSCW
2008
ACM
13 years 12 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
GECCO
2008
Springer
119views Optimization» more  GECCO 2008»
13 years 11 months ago
Evolutionary synthesis of low-sensitivity equalizers using adjacency matrix representation
An evolutionary synthesis method to design low-sensitivity IIR filters with linear phase in the passband is presented. The method uses a chromosome coding scheme based on the grap...
Leonardo Bruno de Sá, Antonio Carneiro Mesq...
GRAPHITE
2003
ACM
14 years 3 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
AIIDE
2006
13 years 11 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas