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INFSOF
2007
185views more  INFSOF 2007»
13 years 10 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
IAT
2007
IEEE
14 years 4 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
AAIM
2005
Springer
75views Algorithms» more  AAIM 2005»
14 years 3 months ago
Mechanism Design for Set Cover Games When Elements Are Agents
In this paper we study the set cover games when the elements are selfish agents. In this case, each element has a privately known valuation of receiving the service from the sets,...
Zheng Sun, Xiang-Yang Li, Weizhao Wang, Xiaowen Ch...
EUROGP
2001
Springer
14 years 2 months ago
Neutrality and the Evolvability of Boolean Function Landscape
This work is a study of neutrality in the context of Evolutionary Computation systems. In particular, we introduce the use of explicit neutrality with an integer string coding sche...
Tina Yu, Julian F. Miller
CEC
2010
IEEE
13 years 11 months ago
Two-stage based ensemble optimization for large-scale global optimization
Large-scale global optimization (LSGO) is a very important and challenging task in optimization domain, which is embedded in many scientific and engineering applications. In this p...
Yu Wang, Bin Li