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CIKM
2011
Springer
12 years 7 months ago
Scalable entity matching computation with materialization
Entity matching (EM) is the task of identifying records that refer to the same real-world entity from different data sources. While EM is widely used in data integration and data...
Sanghoon Lee, Jongwuk Lee, Seung-won Hwang
AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
GECCO
2008
Springer
138views Optimization» more  GECCO 2008»
13 years 8 months ago
Modular neuroevolution for multilegged locomotion
Legged robots are useful in tasks such as search and rescue because they can effectively navigate on rugged terrain. However, it is difficult to design controllers for them that ...
Vinod K. Valsalam, Risto Miikkulainen
CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 7 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
WWW
2006
ACM
14 years 8 months ago
Model-based version and configuration management for a web engineering lifecycle
During a lifecycle of a large-scale Web application, Web developers produce a wide variety of inter-related Web objects. Following good Web engineering practice, developers often ...
Tien Nhut Nguyen