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AIIDE
2006
13 years 9 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
GECCO
2007
Springer
178views Optimization» more  GECCO 2007»
14 years 2 months ago
Coevolution of intelligent agents using cartesian genetic programming
A coevolutionary competitive learning environment for two antagonistic agents is presented. The agents are controlled by a new kind of computational network based on a compartment...
Gul Muhammad Khan, Julian Francis Miller, David M....
IJCNN
2007
IEEE
14 years 2 months ago
Dynamic Pooling for the Combination of Forecasts generated using Multi Level Learning
— In this paper we provide experimental results and extensions to our previous theoretical findings concerning the combination of forecasts that have been diversified by three ...
Silvia Riedel, Bogdan Gabrys
BIBE
2007
IEEE
124views Bioinformatics» more  BIBE 2007»
14 years 2 months ago
Finding Cancer-Related Gene Combinations Using a Molecular Evolutionary Algorithm
—High-throughput data such as microarrays make it possible to investigate the molecular-level mechanism of cancer more efficiently. Computational methods boost the microarray ana...
Chan-Hoon Park, Soo-Jin Kim, Sun Kim, Dong-Yeon Ch...
ECAL
2007
Springer
14 years 2 months ago
Neuroevolution of Agents Capable of Reactive and Deliberative Behaviours in Novel and Dynamic Environments
Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network archit...
Edward Robinson, Timothy Ellis, Alastair Channon