We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
The process of finding representative shape patterns from sparse datasets is a challenging task: especially for non-rigid objects, shape deformations through time can produce very...
Stefano Maludrottu, Hany Sallam, Carlo S. Regazzon...
In neuroevolution, a genetic algorithm is used to evolve a neural network to perform a particular task. The standard approach is to evolve a population over a number of generation...
— An evolutionary algorithm automatically discovers suitable solutions to a problem, which may lie anywhere in a large search space of candidate solutions. In the case of Genetic...
The concept of artificial evolution has been applied to numerous real world applications in different domains. In this paper, we use this concept in the domain of virology to ev...
Sadia Noreen, Shafaq Murtaza, M. Zubair Shafiq, Mu...