Our focus is on designing adaptable agents for highly dynamic environments. Wehave implementeda reinforcement learning architecture as the reactive componentof a twolayer control ...
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
In this paper, we overview the 2009 Simulated Car Racing Championship--an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Comput...
The problem of how to acquire a model of a physical robot, which is fit for evolution of controllers that can subsequently be used to control that robot, is considered in the con...
Julian Togelius, Renzo De Nardi, Hugo Gravato Marq...
The TORCS Endurance World Championship is an international competition in which programmers develop and tune their drivers to race against each other using TORCS, a state-of-the-ar...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi