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EVOW
2006
Springer
13 years 11 months ago
Continuous-Time Recurrent Neural Networks for Generative and Interactive Musical Performance
This paper describes an ongoing exploration into the use of Continuous-Time Recurrent Neural Networks (CTRNNs) as generative and interactive performance tools, and using Genetic Al...
Oliver Bown, Sebastian Lexer
ICIP
2005
IEEE
14 years 9 months ago
An active regions approach for the segmentation of 3D biological tissue
Some of the most successful algorithms for the automated segmentation of images use an Active Regions approach, where a curve is evolved so as to maximize the disparity of its int...
Gregory Randall, Juan Cardelino, Marcelo Bertalm&i...
WWW
2008
ACM
14 years 8 months ago
Dynamic cost-per-action mechanisms and applications to online advertising
We study the Cost-Per-Action or Cost-Per-Acquisition (CPA) charging scheme in online advertising. In this scheme, instead of paying per click, the advertisers pay only when a user...
Hamid Nazerzadeh, Amin Saberi, Rakesh Vohra
ICANNGA
2009
Springer
203views Algorithms» more  ICANNGA 2009»
14 years 2 months ago
NEAT in HyperNEAT Substituted with Genetic Programming
In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm w...
Zdenek Buk, Jan Koutník, Miroslav Snorek
ICCBR
2005
Springer
14 years 1 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen