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» Evolving explicit opponent models in game playing
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CEC
2009
IEEE
14 years 2 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
CVPR
2010
IEEE
14 years 9 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
SAB
2010
Springer
128views Optimization» more  SAB 2010»
13 years 5 months ago
Simulation of How Neuromodulation Influences Cooperative Behavior
Abstract. Neuromodulators can have a strong effect on how organisms cooperate and compete for resources. To better understand the effect of neuromodulation on cooperative behavior,...
Andrew Zaldivar, Derrik E. Asher, Jeffrey L. Krich...
TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
ATAL
2007
Springer
14 years 1 months ago
An adversarial environment model for bounded rational agents in zero-sum interactions
Multiagent environments are often not cooperative nor collaborative; in many cases, agents have conflicting interests, leading to adversarial interactions. This paper presents a ...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...