One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
We describe a "constant pace" framework for video summarization via fast playback or temporal subsampling. The pace of the summary serves as a parameter that enables pro...
This paper presents a novel multi-view camera system that produces real-time single view scene video which sees through the static objects to observe the dynamic objects. The syste...
Modeling and visualization of city scenes is important for many applications including entertainment and urban mission planning. Models covering wide areas can be efficiently cons...
We survey recent developments in multimedia signal quality assessment, including image, audio, video, and combined signals. Such an overview is timely given the recent explosion in...