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CHI
2009
ACM
14 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ICIP
2001
IEEE
14 years 11 months ago
Constant pace skimming and temporal sub-sampling of video using motion activity
We describe a "constant pace" framework for video summarization via fast playback or temporal subsampling. The pace of the summary serves as a parameter that enables pro...
Ajay Divakaran, Kadir A. Peker, Huifang Sun
DAGM
2007
Springer
14 years 4 months ago
A Multi-view Camera System for the Generation of Real-Time Occlusion-Free Scene Video
This paper presents a novel multi-view camera system that produces real-time single view scene video which sees through the static objects to observe the dynamic objects. The syste...
Alparslan Yildiz, Yusuf Sinan Akgul
HLK
2003
IEEE
14 years 3 months ago
Interactive 3D Building Modeling Using a Hierarchical Representation
Modeling and visualization of city scenes is important for many applications including entertainment and urban mission planning. Models covering wide areas can be efficiently cons...
Sung Chun Lee, Ramakant Nevatia
MTA
2011
254views Hardware» more  MTA 2011»
13 years 4 months ago
Automatic prediction of perceptual quality of multimedia signals - a survey
We survey recent developments in multimedia signal quality assessment, including image, audio, video, and combined signals. Such an overview is timely given the recent explosion in...
Kalpana Seshadrinathan, Alan Conrad Bovik