Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this proble...
Abstract. This paper makes two contributions to increasing the engagement of users in virtual heritage environments by adding virtual living creatures. This work is carried out on ...
It is difficult to define a set of rules for a cellular automaton (CA) such that creatures with life-like properties (stability and dynamic behaviour, reproducton and self-repai...
We are developing a virtual city system with a model that consists of virtual architectural objects and virtual creatures, geographically overlaid onto the real world. People who ...
The InViWo project aims at providing high-level intuitive tools to describe virtual worlds populated with “intelligent” creatures and avatars. For this purpose, we have define...