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UIST
1992
ACM
15 years 7 months ago
Interactive Shadows
It is often difficult in computer graphics applications to understand spatial relationships betweenobjects in a 3D sceneor effect changes to those objects without specialized visu...
Kenneth P. Herndon, Robert C. Zeleznik, Daniel C. ...
GMP
2010
IEEE
195views Solid Modeling» more  GMP 2010»
15 years 7 months ago
Construction of Minimal Catmull-Clark's Subdivision Surfaces with Given Boundaries
Minimal surface is an important class of surfaces. They are widely used in the areas such as architecture, art and natural science etc.. On the other hand, subdivision technology h...
Qing Pan, Guoliang Xu
119
Voted
3DPVT
2004
IEEE
137views Visualization» more  3DPVT 2004»
15 years 7 months ago
Realistic Models of Children Heads from 3D-MRI Segmentation and Tetrahedral Mesh Construction
In order to analyze the sensitivity of children to RF fields and mobile phones in particular, the SAR (Specific Absorption Ratio) defined as the power absorbed by a unit of mass o...
Jasmine Burguet, Najib Gadi, Isabelle Bloch
143
Voted
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 7 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
AMR
2006
Springer
137views Multimedia» more  AMR 2006»
15 years 7 months ago
A General Principled Method for Image Similarity Validation
A novel and general criterion for image similarity validation is introduced using the so-called a contrario decision framework. It is mathematically proved that it is possible to c...
Frédéric Cao, Patrick Bouthemy