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SIGGRAPH
1991
ACM
14 years 14 days ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
CAD
2006
Springer
13 years 9 months ago
An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages
Design and analysis of articulated mechanical structures, commonly referred to as linkages, is an integral part of any CAD/CAM system. The most common approaches formulate the pro...
Stephane Redon, Ming C. Lin
SMA
2008
ACM
150views Solid Modeling» more  SMA 2008»
13 years 8 months ago
Surface matching using consistent pants decomposition
Surface matching is fundamental to shape computing and various downstream applications. This paper develops a powerful pants decomposition framework for computing maps between sur...
Xin Li, Xianfeng Gu, Hong Qin
CORR
2008
Springer
190views Education» more  CORR 2008»
13 years 7 months ago
Chain-Based Representations for Solid and Physical Modeling
In this paper we show that the (co)chain complex associated with a decomposition of the computational domain, commonly called a mesh in computational science and engineering, can b...
Antonio DiCarlo, Franco Milicchio, Alberto Paoluzz...
CGF
2011
13 years 16 days ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...