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IPPS
1999
IEEE
14 years 1 months ago
Reducing I/O Complexity by Simulating Coarse Grained Parallel Algorithms
Block-wise access to data is a central theme in the design of efficient external memory (EM) algorithms. A second important issue, when more than one disk is present, is fully par...
Frank K. H. A. Dehne, David A. Hutchinson, Anil Ma...
CHI
1998
ACM
14 years 1 months ago
Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography
This paper presents a system for interacting with digital information, called Triangles. The Triangles system is a physical/digital construction kit, which allows users to use two...
Matthew G. Gorbet, Maggie Orth, Hiroshi Ishii
SIGGRAPH
1998
ACM
14 years 1 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...
VISUALIZATION
1997
IEEE
14 years 1 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
SIGGRAPH
1996
ACM
14 years 1 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik