We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Most work in human activity recognition is limited to relatively simple behaviors like sitting down, standing up or other dramatic posture changes. Very little has been achieved i...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
We propose a 3D mesh-dragging method useful for intuitive, efficient geometric modeling of free-form polygonal models. With our method, the user can drag a part of a triangular me...