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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 11 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
ICCV
2003
IEEE
14 years 9 months ago
A Multi-scale Generative Model for Animate Shapes and Parts
This paper presents a multi-scale generative model for representing animate shapes and extracting meaningful parts of objects. The model assumes that animate shapes (2D simple clo...
Aleksandr Dubinskiy, Song Chun Zhu
MIS
2006
Springer
159views Multimedia» more  MIS 2006»
13 years 7 months ago
Personalized avatars for mobile entertainment
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Tomislav Kosutic, Miran Mosmondor, Ivan Andrisek, ...
IVA
2005
Springer
14 years 1 months ago
INTERFACE Toolkit: A New Tool for Building IVAs
INTERFACE is an integrated software implemented in Matlab© and created to speed-up the procedure for building an emotive/expressive talking head. Various processing tools, working...
Piero Cosi, Carlo Drioli, Fabio Tesser, Graziano T...
CA
2003
IEEE
14 years 1 months ago
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Scott A. King, Alistair Knott, Brendan McCane