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» Exceptions for Algorithmic Skeletons
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AFRIGRAPH
2004
ACM
14 years 2 months ago
Interactive modelling from sketches using spherical implicit functions
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn twodimensional strokes. We first extract a skeleton from the 2D contour...
Ileana Anca Alexe, Véronique Gaildrat, Lo&i...
DGCI
2006
Springer
14 years 17 days ago
Exact Euclidean Medial Axis in Higher Resolution
Abstract. The notion of skeleton plays a major role in shape analysis. Some usually desirable characteristics of a skeleton are: sufficient for the reconstruction of the original o...
André Vital Saúde, Michel Couprie, R...
APVIS
2004
13 years 10 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer

Publication
261views
13 years 9 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
ICIAP
2007
ACM
14 years 23 days ago
Parsing Silhouettes without Boundary Curvature
We describe a new decomposition algorithm for twodimensional, polygonal shapes. The algorithm first finds a set of overlapping ribbon-like subshapes ("ribbons") by group...
Ralf Juengling, Lakshman Prasad