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» Executable Computational Logics: Combining Formal Methods an...
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GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ISCA
1997
IEEE
137views Hardware» more  ISCA 1997»
13 years 11 months ago
A Language for Describing Predictors and Its Application to Automatic Synthesis
As processor architectures have increased their reliance on speculative execution to improve performance, the importance of accurate prediction of what to execute speculatively ha...
Joel S. Emer, Nicholas C. Gloy
IPPS
2003
IEEE
14 years 26 days ago
So Many States, So Little Time: Verifying Memory Coherence in the Cray X1
This paper investigates a complexity-effective technique for verifying a highly distributed directory-based cache coherence protocol. We develop a novel approach called “witnes...
Dennis Abts, Steve Scott, David J. Lilja
ICFP
2002
ACM
14 years 7 months ago
Meta-programming with names and necessity
Meta-programming is a discipline of writing programs in a certain programming language that generate, manipulate or execute programs written in another language. In a typed settin...
Aleksandar Nanevski
WWW
2003
ACM
14 years 8 months ago
SweetDeal: representing agent contracts with exceptions using XML rules, ontologies, and process descriptions
SweetDeal is a rule-based approach to representation of business contracts that enables software agents to create, evaluate, negotiate, and execute contracts with substantial auto...
Benjamin N. Grosof, Terrence C. Poon