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» Execution replay and debugging
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AIIDE
2008
13 years 11 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
CCS
2008
ACM
13 years 11 months ago
Minimal backups of cryptographic protocol runs
As cryptographic protocols execute they accumulate information such as values and keys, and evidence of properties about this information. As execution proceeds, new information b...
Jay A. McCarthy, Shriram Krishnamurthi
DAGSTUHL
2006
13 years 10 months ago
Efficient Software Model Checking of Data Structure Properties
This paper presents novel language and analysis techniques that significantly speed up software model checking of data structure properties. Consider checking a red-black tree imp...
Chandrasekhar Boyapati, Paul T. Darga
JCC
2010
113views more  JCC 2010»
13 years 7 months ago
MDLab: A molecular dynamics simulation prototyping environment
Molecular dynamics (MD) simulation involves solving Newton’s equations of motion for a system of atoms, by calculating forces and updating atomic positions and velocities over a...
Trevor M. Cickovski, Santanu Chatterjee, Jacob Wen...
SIGSOFT
2010
ACM
13 years 7 months ago
An effective dynamic analysis for detecting generalized deadlocks
We present an effective dynamic analysis for finding a broad class of deadlocks, including the well-studied lock-only deadlocks as well as the less-studied, but no less widespread...
Pallavi Joshi, Mayur Naik, Koushik Sen, David Gay