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126
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CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 3 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
ISCA
1994
IEEE
123views Hardware» more  ISCA 1994»
15 years 6 months ago
Software-Extended Coherent Shared Memory: Performance and Cost
This paper evaluates the tradeoffs involved in the design of the software-extended memory system of Alewife, a multiprocessor architecturethat implements coherentsharedmemorythrou...
David Chaiken, Anant Agarwal
ICPP
1999
IEEE
15 years 6 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
122
Voted
ASAP
2007
IEEE
93views Hardware» more  ASAP 2007»
15 years 9 months ago
LNS Subtraction Using Novel Cotransformation and/or Interpolation
The Logarithmic Number System (LNS) makes multiplication, division and powering easy, but subtraction is expensive. Cotransformation converts the difficult operation of logarithm...
Panagiotis D. Vouzis, Sylvain Collange, Mark G. Ar...
117
Voted
ICRA
2007
IEEE
137views Robotics» more  ICRA 2007»
15 years 8 months ago
Integrated Debugging of Large Modular Robot Ensembles
Abstract— Creatively misquoting Thomas Hobbes, the process of software debugging is nasty, brutish, and all too long. This holds all the more true in robotics, which frequently i...
Benjamin D. Rister, Jason Campbell, Padmanabhan Pi...