Sciweavers

1100 search results - page 144 / 220
» Exertion in networked games
Sort
View
MIDDLEWARE
2010
Springer
13 years 6 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...
WECWIS
2005
IEEE
143views ECommerce» more  WECWIS 2005»
14 years 1 months ago
A Groves Mechanism Approach to Decentralized Design of Supply Chains
In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
Dinesh Garg, Yadati Narahari, Earnest Foster, Deva...
PODC
2010
ACM
13 years 11 months ago
Bayesian ignorance
We quantify the effect of Bayesian ignorance by comparing the social cost obtained in a Bayesian game by agents with local views to the expected social cost of agents having glob...
Noga Alon, Yuval Emek, Michal Feldman, Moshe Tenne...
DATE
2010
IEEE
126views Hardware» more  DATE 2010»
13 years 11 months ago
Scenario-based analysis and synthesis of real-time systems using uppaal
Abstract. We propose an approach to scenario-based analysis and synthesis of real-time embedded systems. The inter-process behaviors of a system are modeled as a set of driving uni...
Kim Guldstrand Larsen, Shuhao Li, Brian Nielsen, S...
FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder