—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Abstract. We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users...
Dimitris Fotakis, George Karakostas, Stavros G. Ko...
We propose two unstructured file sharing games, unilateral and bilateral unstructured file sharing games, to study the interaction among self-interested players (users) of unstruct...
Honggang Zhang, Giovanni Neglia, Donald F. Towsley...
Network security is a complex and challenging problem. The area of network defense mechanism design is receiving immense attention from the research community for more than two de...
Sankardas Roy, Charles Ellis, Sajjan Shiva, Dipank...