Sciweavers

1100 search results - page 27 / 220
» Exertion in networked games
Sort
View
P2P
2008
IEEE
14 years 2 months ago
Incentives Against Hidden Action in QoS Overlays
Peer-to-peer networks providing QoS-enabled services are sensitive to hidden action situations, where the actions of a server peer are hidden from the peers who receive services f...
Raul Landa, Miguel Rio, David Griffin, Richard G. ...
COCOON
2007
Springer
14 years 1 months ago
Algorithms for Core Stability, Core Largeness, Exactness, and Extendability of Flow Games
In this paper, we give linear time algorithms to decide core stability, core largeness, exactness, and extendability of flow games on uniform networks (all edge capacities are 1)....
Qizhi Fang, Rudolf Fleischer, Jian Li, Xiaoxun Sun
SIGECOM
2003
ACM
124views ECommerce» more  SIGECOM 2003»
14 years 25 days ago
Coalitional games on graphs: core structure, substitutes and frugality
We study mechanisms that can be modelled as coalitional games with transferable utilities, and apply ideas from mechanism design and game theory to problems arising in a network d...
Rahul Garg, Vijay Kumar, Atri Rudra, Akshat Verma
ACMACE
2005
ACM
14 years 1 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
TIM
2010
129views Education» more  TIM 2010»
13 years 2 months ago
Experimental Evaluation of Feedback Modalities for Five Teleoperation Tasks
A distributed telerobotic system is proposed based on a master-arm station that is interconnected by a computer network to a slave-arm station. The distributed telerobotic system i...
Mayez A. Al-Mouhamed, Mohammad Nazeeruddin, S. M. ...